image rotate
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//! raylib [textures] example - image rotate
//!
//! Zig-API translation of examples/textures/textures_image_rotate.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
const rl = @import("raylib");
pub fn main() !void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [textures] example - image rotate");
defer rl.closeWindow(); // Close window and OpenGL context
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
const rotations = [_]i32{ 45, 90, -90 };
var textures: [rotations.len]rl.Texture2D = undefined;
var loaded: usize = 0;
defer for (textures[0..loaded]) |texture| rl.unloadTexture(texture);
for (rotations) |degrees| {
var image = try rl.loadImage("resources/raylib_logo.png");
defer rl.unloadImage(image);
rl.imageRotate(&image, degrees);
textures[loaded] = try rl.loadTextureFromImage(image);
loaded += 1;
}
var current_texture: usize = 0;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
if (rl.isMouseButtonPressed(.left) or rl.isKeyPressed(.right)) {
current_texture = (current_texture + 1) % textures.len; // Cycle between the textures
}
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
const texture = textures[current_texture];
rl.drawTexture(texture, screen_width / 2 - @divTrunc(texture.width, 2), screen_height / 2 - @divTrunc(texture.height, 2), .white);
rl.drawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, .dark_gray);
}
}/*******************************************************************************************
*
* raylib [textures] example - image rotate
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define NUM_TEXTURES 3
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image45 = LoadImage("resources/raylib_logo.png");
Image image90 = LoadImage("resources/raylib_logo.png");
Image imageNeg90 = LoadImage("resources/raylib_logo.png");
ImageRotate(&image45, 45);
ImageRotate(&image90, 90);
ImageRotate(&imageNeg90, -90);
Texture2D textures[NUM_TEXTURES] = { 0 };
textures[0] = LoadTextureFromImage(image45);
textures[1] = LoadTextureFromImage(image90);
textures[2] = LoadTextureFromImage(imageNeg90);
UnloadImage(image45);
UnloadImage(image90);
UnloadImage(imageNeg90);
int currentTexture = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
{
currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE);
DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.