writing anim
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//! raylib [text] example - writing anim
//!
//! Zig-API translation of examples/text/text_writing_anim.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
const rl = @import("raylib");
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [text] example - writing anim");
defer rl.closeWindow(); // Close window and OpenGL context
const message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
var frames_counter: i32 = 0;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
frames_counter += if (rl.isKeyDown(.space)) 8 else 1;
if (rl.isKeyPressed(.enter)) frames_counter = 0;
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawText(rl.textSubtext(message, 0, @divTrunc(frames_counter, 10)), 210, 160, 20, .maroon);
rl.drawText("PRESS [ENTER] to RESTART!", 240, 260, 20, .light_gray);
rl.drawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, .light_gray);
}
}/*******************************************************************************************
*
* raylib [text] example - writing anim
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 1.4, last time updated with raylib 1.4
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - writing anim");
const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
int framesCounter = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
else framesCounter++;
if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.