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input box

★★☆☆by Ramon Santamaria (@raysan5)

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//! raylib [text] example - input box
//!
//! Zig-API translation of examples/text/text_input_box.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");

const max_input_chars = 9;

pub fn main() void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [text] example - input box");
    defer rl.closeWindow(); // Close window and OpenGL context

    var name: [max_input_chars + 1]u8 = @splat(0); // NOTE: One extra space required for null terminator char '\0'
    var letter_count: usize = 0;

    const text_box: rl.Rectangle = .{ .x = screen_width / 2.0 - 100, .y = 180, .width = 225, .height = 50 };

    var frames_counter: u32 = 0;

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Update
        const mouse_on_text = rl.checkCollisionPointRec(rl.getMousePosition(), text_box);

        if (mouse_on_text) {
            // Set the window's cursor to the I-Beam
            rl.setMouseCursor(.ibeam);

            // Get char pressed (unicode character) on the queue,
            // checking if more characters have been pressed on the same frame
            var key = rl.getCharPressed();
            while (key > 0) : (key = rl.getCharPressed()) {
                // NOTE: Only allow keys in range [32..125]
                if (key >= 32 and key <= 125 and letter_count < max_input_chars) {
                    name[letter_count] = @intCast(key);
                    name[letter_count + 1] = 0; // Add null terminator at the end of the string
                    letter_count += 1;
                }
            }

            if (rl.isKeyPressed(.backspace)) {
                letter_count -|= 1;
                name[letter_count] = 0;
            }
        } else rl.setMouseCursor(.default);

        if (mouse_on_text) frames_counter += 1 else frames_counter = 0;

        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        rl.drawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, .gray);

        const box_x: i32 = @intFromFloat(text_box.x);
        const box_y: i32 = @intFromFloat(text_box.y);
        rl.drawRectangleRec(text_box, .light_gray);
        const border: rl.Color = if (mouse_on_text) .red else .dark_gray;
        rl.drawRectangleLines(box_x, box_y, @intFromFloat(text_box.width), @intFromFloat(text_box.height), border);

        const text = name[0..letter_count :0];
        rl.drawText(text, box_x + 5, box_y + 8, 40, .maroon);

        rl.drawText(rl.textFormat("INPUT CHARS: {d}/{d}", .{ letter_count, max_input_chars }), 315, 250, 20, .dark_gray);

        if (mouse_on_text) {
            if (letter_count < max_input_chars) {
                // Draw blinking underscore char
                if ((frames_counter / 20) % 2 == 0) rl.drawText("_", box_x + 8 + rl.measureText(text, 40), box_y + 12, 40, .maroon);
            } else rl.drawText("Press BACKSPACE to delete chars...", 230, 300, 20, .gray);
        }
    }
}
/*******************************************************************************************
*
*   raylib [text] example - input box
*
*   Example complexity rating: [★★☆☆] 2/4
*
*   Example originally created with raylib 1.7, last time updated with raylib 3.5
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#define MAX_INPUT_CHARS     9

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");

    char name[MAX_INPUT_CHARS + 1] = "\0";      // NOTE: One extra space required for null terminator char '\0'
    int letterCount = 0;

    Rectangle textBox = { screenWidth/2.0f - 100, 180, 225, 50 };
    bool mouseOnText = false;

    int framesCounter = 0;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
        else mouseOnText = false;

        if (mouseOnText)
        {
            // Set the window's cursor to the I-Beam
            SetMouseCursor(MOUSE_CURSOR_IBEAM);

            // Get char pressed (unicode character) on the queue
            int key = GetCharPressed();

            // Check if more characters have been pressed on the same frame
            while (key > 0)
            {
                // NOTE: Only allow keys in range [32..125]
                if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
                {
                    name[letterCount] = (char)key;
                    name[letterCount+1] = '\0'; // Add null terminator at the end of the string
                    letterCount++;
                }

                key = GetCharPressed();  // Check next character in the queue
            }

            if (IsKeyPressed(KEY_BACKSPACE))
            {
                letterCount--;
                if (letterCount < 0) letterCount = 0;
                name[letterCount] = '\0';
            }
        }
        else SetMouseCursor(MOUSE_CURSOR_DEFAULT);

        if (mouseOnText) framesCounter++;
        else framesCounter = 0;
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);

            DrawRectangleRec(textBox, LIGHTGRAY);
            if (mouseOnText) DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, RED);
            else DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, DARKGRAY);

            DrawText(name, (int)textBox.x + 5, (int)textBox.y + 8, 40, MAROON);

            DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);

            if (mouseOnText)
            {
                if (letterCount < MAX_INPUT_CHARS)
                {
                    // Draw blinking underscore char
                    if (((framesCounter/20)%2) == 0) DrawText("_", (int)textBox.x + 8 + MeasureText(name, 40), (int)textBox.y + 12, 40, MAROON);
                }
                else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
            }

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

// Check if any key is pressed
// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
bool IsAnyKeyPressed()
{
    bool keyPressed = false;
    int key = GetKeyPressed();

    if ((key >= 32) && (key <= 126)) keyPressed = true;

    return keyPressed;
}

From raylib 6.2. The original on GitHub.