format text
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//! raylib [text] example - format text
//!
//! Zig-API translation of examples/text/text_format_text.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
const rl = @import("raylib");
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [text] example - format text");
defer rl.closeWindow(); // Close window and OpenGL context
const score = 100020;
const hiscore = 200450;
const lives = 5;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawText(rl.textFormat("Score: {d:0>8}", .{score}), 200, 80, 20, .red);
rl.drawText(rl.textFormat("HiScore: {d:0>8}", .{hiscore}), 200, 120, 20, .green);
rl.drawText(rl.textFormat("Lives: {d:0>2}", .{lives}), 200, 160, 40, .blue);
rl.drawText(rl.textFormat("Elapsed Time: {d:.2} ms", .{rl.getFrameTime() * 1000}), 200, 220, 20, .black);
}
}/*******************************************************************************************
*
* raylib [text] example - format text
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 3.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - format text");
int score = 100020;
int hiscore = 200450;
int lives = 5;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED);
DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE);
DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.