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format text

★☆☆☆by Ramon Santamaria (@raysan5)

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//! raylib [text] example - format text
//!
//! Zig-API translation of examples/text/text_format_text.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");

pub fn main() void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [text] example - format text");
    defer rl.closeWindow(); // Close window and OpenGL context

    const score = 100020;
    const hiscore = 200450;
    const lives = 5;

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        rl.drawText(rl.textFormat("Score: {d:0>8}", .{score}), 200, 80, 20, .red);

        rl.drawText(rl.textFormat("HiScore: {d:0>8}", .{hiscore}), 200, 120, 20, .green);

        rl.drawText(rl.textFormat("Lives: {d:0>2}", .{lives}), 200, 160, 40, .blue);

        rl.drawText(rl.textFormat("Elapsed Time: {d:.2} ms", .{rl.getFrameTime() * 1000}), 200, 220, 20, .black);
    }
}
/*******************************************************************************************
*
*   raylib [text] example - format text
*
*   Example complexity rating: [★☆☆☆] 1/4
*
*   Example originally created with raylib 1.1, last time updated with raylib 3.0
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [text] example - format text");

    int score = 100020;
    int hiscore = 200450;
    int lives = 5;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        // TODO: Update your variables here
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED);

            DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN);

            DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE);

            DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.