rounded rectangle drawing
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//! raylib [shapes] example - rounded rectangle drawing
//!
//! Zig-API translation of examples/shapes/shapes_rounded_rectangle_drawing.c (raylib 6.2).
//! Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
const rl = @import("raylib");
const gui = @import("raygui");
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [shapes] example - rounded rectangle drawing");
defer rl.closeWindow(); // Close window and OpenGL context
var roundness: f32 = 0.2;
var width: f32 = 200.0;
var height: f32 = 100.0;
var segments: f32 = 0.0;
var line_thick: f32 = 1.0;
var draw_rect = false;
var draw_rounded_rect = true;
var draw_rounded_lines = false;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
const screen_w: f32 = @floatFromInt(rl.getScreenWidth());
const screen_h: f32 = @floatFromInt(rl.getScreenHeight());
const rec: rl.Rectangle = .{
.x = (screen_w - width - 250) / 2,
.y = (screen_h - height) / 2.0,
.width = width,
.height = height,
};
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawLine(560, 0, 560, rl.getScreenHeight(), rl.fade(.light_gray, 0.6));
rl.drawRectangle(560, 0, rl.getScreenWidth() - 500, rl.getScreenHeight(), rl.fade(.light_gray, 0.3));
const segment_count: i32 = @intFromFloat(segments);
if (draw_rect) rl.drawRectangleRec(rec, rl.fade(.gold, 0.6));
if (draw_rounded_rect) rl.drawRectangleRounded(rec, roundness, segment_count, rl.fade(.maroon, 0.2));
if (draw_rounded_lines) rl.drawRectangleRoundedLinesEx(rec, roundness, segment_count, line_thick, rl.fade(.maroon, 0.4));
// Draw GUI controls
_ = gui.sliderBar(.{ .x = 640, .y = 40, .width = 105, .height = 20 }, "Width", rl.textFormat("{d:.2}", .{width}), &width, 0, screen_w - 300);
_ = gui.sliderBar(.{ .x = 640, .y = 70, .width = 105, .height = 20 }, "Height", rl.textFormat("{d:.2}", .{height}), &height, 0, screen_h - 50);
_ = gui.sliderBar(.{ .x = 640, .y = 140, .width = 105, .height = 20 }, "Roundness", rl.textFormat("{d:.2}", .{roundness}), &roundness, 0.0, 1.0);
_ = gui.sliderBar(.{ .x = 640, .y = 170, .width = 105, .height = 20 }, "Thickness", rl.textFormat("{d:.2}", .{line_thick}), &line_thick, 0, 20);
_ = gui.sliderBar(.{ .x = 640, .y = 240, .width = 105, .height = 20 }, "Segments", rl.textFormat("{d:.2}", .{segments}), &segments, 0, 60);
_ = gui.checkBox(.{ .x = 640, .y = 320, .width = 20, .height = 20 }, "DrawRoundedRect", &draw_rounded_rect);
_ = gui.checkBox(.{ .x = 640, .y = 350, .width = 20, .height = 20 }, "DrawRoundedLines", &draw_rounded_lines);
_ = gui.checkBox(.{ .x = 640, .y = 380, .width = 20, .height = 20 }, "DrawRect", &draw_rect);
const manual = segments >= 4;
rl.drawText(rl.textFormat("MODE: {s}", .{if (manual) "MANUAL" else "AUTO"}), 640, 280, 10, if (manual) .maroon else .dark_gray);
rl.drawFPS(10, 10);
}
}/*******************************************************************************************
*
* raylib [shapes] example - rounded rectangle drawing
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing");
float roundness = 0.2f;
float width = 200.0f;
float height = 100.0f;
float segments = 0.0f;
float lineThick = 1.0f;
bool drawRect = false;
bool drawRoundedRect = true;
bool drawRoundedLines = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
Rectangle rec = { ((float)GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2.0f, (float)width, (float)height };
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f));
if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f));
if (drawRoundedLines) DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f));
// Draw GUI controls
//------------------------------------------------------------------------------
GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", TextFormat("%.2f", width), &width, 0, (float)GetScreenWidth() - 300);
GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", TextFormat("%.2f", height), &height, 0, (float)GetScreenHeight() - 50);
GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", TextFormat("%.2f", roundness), &roundness, 0.0f, 1.0f);
GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", TextFormat("%.2f", lineThick), &lineThick, 0, 20);
GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", TextFormat("%.2f", segments), &segments, 0, 60);
GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", &drawRoundedRect);
GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", &drawRoundedLines);
GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", &drawRect);
//------------------------------------------------------------------------------
DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.