rectangle scaling
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Is it the same as C?
- Desktop:verified The Zig version renders a final frame that is byte-identical to the C example.
- Browser:verified In headless Chrome, the Zig version gives a final frame byte-identical to the C example built for the web.
//! raylib [shapes] example - rectangle scaling
//!
//! Zig-API translation of examples/shapes/shapes_rectangle_scaling.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
const rl = @import("raylib");
const mouse_scale_mark_size = 12;
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [shapes] example - rectangle scaling");
defer rl.closeWindow(); // Close window and OpenGL context
var rec: rl.Rectangle = .{ .x = 100, .y = 100, .width = 200, .height = 80 };
var mouse_scale_ready = false;
var mouse_scale_mode = false;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
const mouse_position = rl.getMousePosition();
const scale_mark: rl.Rectangle = .{
.x = rec.x + rec.width - mouse_scale_mark_size,
.y = rec.y + rec.height - mouse_scale_mark_size,
.width = mouse_scale_mark_size,
.height = mouse_scale_mark_size,
};
if (rl.checkCollisionPointRec(mouse_position, scale_mark)) {
mouse_scale_ready = true;
if (rl.isMouseButtonPressed(.left)) mouse_scale_mode = true;
} else mouse_scale_ready = false;
if (mouse_scale_mode) {
mouse_scale_ready = true;
rec.width = mouse_position.x - rec.x;
rec.height = mouse_position.y - rec.y;
// Check minimum rec size
if (rec.width < mouse_scale_mark_size) rec.width = mouse_scale_mark_size;
if (rec.height < mouse_scale_mark_size) rec.height = mouse_scale_mark_size;
// Check maximum rec size
const max_width = @as(f32, @floatFromInt(rl.getScreenWidth())) - rec.x;
const max_height = @as(f32, @floatFromInt(rl.getScreenHeight())) - rec.y;
if (rec.width > max_width) rec.width = max_width;
if (rec.height > max_height) rec.height = max_height;
if (rl.isMouseButtonReleased(.left)) mouse_scale_mode = false;
}
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, .gray);
rl.drawRectangleRec(rec, rl.fade(.green, 0.5));
if (mouse_scale_ready) {
rl.drawRectangleLinesEx(rec, 1, .red);
rl.drawTriangle(
.{ .x = rec.x + rec.width - mouse_scale_mark_size, .y = rec.y + rec.height },
.{ .x = rec.x + rec.width, .y = rec.y + rec.height },
.{ .x = rec.x + rec.width, .y = rec.y + rec.height - mouse_scale_mark_size },
.red,
);
}
}
}/*******************************************************************************************
*
* raylib [shapes] example - rectangle scaling
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define MOUSE_SCALE_MARK_SIZE 12
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling");
Rectangle rec = { 100, 100, 200, 80 };
Vector2 mousePosition = { 0 };
bool mouseScaleReady = false;
bool mouseScaleMode = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
{
mouseScaleReady = true;
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true;
}
else mouseScaleReady = false;
if (mouseScaleMode)
{
mouseScaleReady = true;
rec.width = (mousePosition.x - rec.x);
rec.height = (mousePosition.y - rec.y);
// Check minimum rec size
if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
// Check maximum rec size
if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x;
if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y;
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
DrawRectangleRec(rec, Fade(GREEN, 0.5f));
if (mouseScaleReady)
{
DrawRectangleLinesEx(rec, 1, RED);
DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
(Vector2){ rec.x + rec.width, rec.y + rec.height },
(Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.