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easings ball

★★☆☆by Ramon Santamaria (@raysan5)

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//! raylib [shapes] example - easings ball
//!
//! Zig-API translation of examples/shapes/shapes_easings_ball.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");
const reasings = @import("reasings"); // Required for easing functions

pub fn main() void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [shapes] example - easings ball");
    defer rl.closeWindow(); // Close window and OpenGL context

    // Ball variable value to be animated with easings
    var ball_position_x: i32 = -100;
    var ball_radius: i32 = 20;
    var ball_alpha: f32 = 0.0;

    var state: u32 = 0;
    var frames_counter: i32 = 0;

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Update
        switch (state) {
            0 => { // Move ball position X with easing
                frames_counter += 1;
                ball_position_x = @intFromFloat(reasings.easeElasticOut(@floatFromInt(frames_counter), -100, screen_width / 2.0 + 100, 120));

                if (frames_counter >= 120) {
                    frames_counter = 0;
                    state = 1;
                }
            },
            1 => { // Increase ball radius with easing
                frames_counter += 1;
                ball_radius = @intFromFloat(reasings.easeElasticIn(@floatFromInt(frames_counter), 20, 500, 200));

                if (frames_counter >= 200) {
                    frames_counter = 0;
                    state = 2;
                }
            },
            2 => { // Change ball alpha with easing (background color blending)
                frames_counter += 1;
                ball_alpha = reasings.easeCubicOut(@floatFromInt(frames_counter), 0.0, 1.0, 200);

                if (frames_counter >= 200) {
                    frames_counter = 0;
                    state = 3;
                }
            },
            3 => { // Reset state to play again
                if (rl.isKeyPressed(.enter)) {
                    // Reset required variables to play again
                    ball_position_x = -100;
                    ball_radius = 20;
                    ball_alpha = 0.0;
                    state = 0;
                }
            },
            else => {},
        }

        if (rl.isKeyPressed(.r)) frames_counter = 0;

        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        if (state >= 2) rl.drawRectangle(0, 0, screen_width, screen_height, .green);
        rl.drawCircle(ball_position_x, 200, @floatFromInt(ball_radius), rl.fade(.red, 1.0 - ball_alpha));

        if (state == 3) rl.drawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, .black);
    }
}
/*******************************************************************************************
*
*   raylib [shapes] example - easings ball
*
*   Example complexity rating: [★★☆☆] 2/4
*
*   Example originally created with raylib 2.5, last time updated with raylib 2.5
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#include "reasings.h"                // Required for easing functions

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball");

    // Ball variable value to be animated with easings
    int ballPositionX = -100;
    int ballRadius = 20;
    float ballAlpha = 0.0f;

    int state = 0;
    int framesCounter = 0;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (state == 0)             // Move ball position X with easing
        {
            framesCounter++;
            ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120);

            if (framesCounter >= 120)
            {
                framesCounter = 0;
                state = 1;
            }
        }
        else if (state == 1)        // Increase ball radius with easing
        {
            framesCounter++;
            ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);

            if (framesCounter >= 200)
            {
                framesCounter = 0;
                state = 2;
            }
        }
        else if (state == 2)        // Change ball alpha with easing (background color blending)
        {
            framesCounter++;
            ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200);

            if (framesCounter >= 200)
            {
                framesCounter = 0;
                state = 3;
            }
        }
        else if (state == 3)        // Reset state to play again
        {
            if (IsKeyPressed(KEY_ENTER))
            {
                // Reset required variables to play again
                ballPositionX = -100;
                ballRadius = 20;
                ballAlpha = 0.0f;
                state = 0;
            }
        }

        if (IsKeyPressed(KEY_R)) framesCounter = 0;
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
            DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));

            if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.