dashed line
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Is it the same as C?
- Desktop:verified The Zig version renders a final frame that is byte-identical to the C example.
- Browser:verified In headless Chrome, the Zig version gives a final frame byte-identical to the C example built for the web.
//! raylib [shapes] example - dashed line
//!
//! Zig-API translation of examples/shapes/shapes_dashed_line.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2025 Luís Almeida (@luis605)
const rl = @import("raylib");
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [shapes] example - dashed line");
defer rl.closeWindow(); // Close window and OpenGL context
// Line Properties
const line_start_position: rl.Vector2 = .{ .x = 20.0, .y = 50.0 };
var dash_length: f32 = 25.0;
var blank_length: f32 = 15.0;
// Color selection
const line_colors = [_]rl.Color{ .red, .orange, .gold, .green, .blue, .violet, .pink, .black };
var color_index: usize = 0;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
const line_end_position = rl.getMousePosition(); // Line endpoint follows the mouse
// Change Dash Length (UP/DOWN arrows)
if (rl.isKeyDown(.up)) dash_length += 1.0;
if (rl.isKeyDown(.down) and dash_length > 1.0) dash_length -= 1.0;
// Change Space Length (LEFT/RIGHT arrows)
if (rl.isKeyDown(.right)) blank_length += 1.0;
if (rl.isKeyDown(.left) and blank_length > 1.0) blank_length -= 1.0;
// Cycle through colors ('C' key)
if (rl.isKeyPressed(.c)) color_index = (color_index + 1) % line_colors.len;
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
// Draw the dashed line with the current properties
rl.drawLineDashed(line_start_position, line_end_position, @intFromFloat(dash_length), @intFromFloat(blank_length), line_colors[color_index]);
// Draw UI and Instructions
rl.drawRectangle(5, 5, 265, 95, rl.fade(.sky_blue, 0.5));
rl.drawRectangleLines(5, 5, 265, 95, .blue);
rl.drawText("CONTROLS:", 15, 15, 10, .black);
rl.drawText("UP/DOWN: Change Dash Length", 15, 35, 10, .black);
rl.drawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, .black);
rl.drawText("C: Cycle Color", 15, 75, 10, .black);
rl.drawText(rl.textFormat("Dash: {d:.0} | Space: {d:.0}", .{ dash_length, blank_length }), 15, 115, 10, .dark_gray);
rl.drawFPS(screen_width - 80, 10);
}
}/*******************************************************************************************
*
* raylib [shapes] example - dashed line
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.5
*
* Example contributed by Luís Almeida (@luis605)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Luís Almeida (@luis605)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - dashed line");
// Line Properties
Vector2 lineStartPosition = { 20.0f, 50.0f };
Vector2 lineEndPosition = { 780.0f, 400.0f };
float dashLength = 25.0f;
float blankLength = 15.0f;
// Color selection
Color lineColors[] = { RED, ORANGE, GOLD, GREEN, BLUE, VIOLET, PINK, BLACK };
int colorIndex = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse
// Change Dash Length (UP/DOWN arrows)
if (IsKeyDown(KEY_UP)) dashLength += 1.0f;
if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f;
// Change Space Length (LEFT/RIGHT arrows)
if (IsKeyDown(KEY_RIGHT)) blankLength += 1.0f;
if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f;
// Cycle through colors ('C' key)
if (IsKeyPressed(KEY_C)) colorIndex = (colorIndex + 1)%(sizeof(lineColors)/sizeof(Color));
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the dashed line with the current properties
DrawLineDashed(lineStartPosition, lineEndPosition, (int)dashLength, (int)blankLength, lineColors[colorIndex]);
// Draw UI and Instructions
DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f));
DrawRectangleLines(5, 5, 265, 95, BLUE);
DrawText("CONTROLS:", 15, 15, 10, BLACK);
DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, BLACK);
DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, BLACK);
DrawText("C: Cycle Color", 15, 75, 10, BLACK);
DrawText(TextFormat("Dash: %.0f | Space: %.0f", dashLength, blankLength), 15, 115, 10, DARKGRAY);
DrawFPS(screenWidth - 80, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.