colors palette
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Is it the same as C?
- Desktop:verified The Zig version renders a final frame that is byte-identical to the C example.
- Browser:verified In headless Chrome, the Zig version gives a final frame byte-identical to the C example built for the web.
//! raylib [shapes] example - colors palette
//!
//! Zig-API translation of examples/shapes/shapes_colors_palette.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
const rl = @import("raylib");
const NamedColor = struct { color: rl.Color, name: [:0]const u8 };
const palette = [_]NamedColor{
.{ .color = .dark_gray, .name = "DARKGRAY" },
.{ .color = .maroon, .name = "MAROON" },
.{ .color = .orange, .name = "ORANGE" },
.{ .color = .dark_green, .name = "DARKGREEN" },
.{ .color = .dark_blue, .name = "DARKBLUE" },
.{ .color = .dark_purple, .name = "DARKPURPLE" },
.{ .color = .dark_brown, .name = "DARKBROWN" },
.{ .color = .gray, .name = "GRAY" },
.{ .color = .red, .name = "RED" },
.{ .color = .gold, .name = "GOLD" },
.{ .color = .lime, .name = "LIME" },
.{ .color = .blue, .name = "BLUE" },
.{ .color = .violet, .name = "VIOLET" },
.{ .color = .brown, .name = "BROWN" },
.{ .color = .light_gray, .name = "LIGHTGRAY" },
.{ .color = .pink, .name = "PINK" },
.{ .color = .yellow, .name = "YELLOW" },
.{ .color = .green, .name = "GREEN" },
.{ .color = .sky_blue, .name = "SKYBLUE" },
.{ .color = .purple, .name = "PURPLE" },
.{ .color = .beige, .name = "BEIGE" },
};
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [shapes] example - colors palette");
defer rl.closeWindow(); // Close window and OpenGL context
// Fills colors_recs data (for every rectangle)
var colors_recs: [palette.len]rl.Rectangle = undefined;
for (&colors_recs, 0..) |*rec, i| {
const col: f32 = @floatFromInt(i % 7);
const row: f32 = @floatFromInt(i / 7);
const fi: f32 = @floatFromInt(i);
rec.* = .{
.x = 20.0 + 100.0 * col + 10.0 * col,
.y = 80.0 + 100.0 * row + 10.0 * (fi / 7),
.width = 100.0,
.height = 100.0,
};
}
var hovered: [palette.len]bool = @splat(false); // Color state: mouse hover
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
const mouse_point = rl.getMousePosition();
for (&hovered, colors_recs) |*h, rec| h.* = rl.checkCollisionPointRec(mouse_point, rec);
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawText("raylib colors palette", 28, 42, 20, .black);
rl.drawText("press SPACE to see all colors", rl.getScreenWidth() - 180, rl.getScreenHeight() - 40, 10, .gray);
for (palette, colors_recs, hovered) |entry, rec, hover| { // Draw all rectangles
rl.drawRectangleRec(rec, rl.fade(entry.color, if (hover) 0.6 else 1.0));
if (rl.isKeyDown(.space) or hover) {
rl.drawRectangle(@intFromFloat(rec.x), @intFromFloat(rec.y + rec.height - 26), @intFromFloat(rec.width), 20, .black);
rl.drawRectangleLinesEx(rec, 6, rl.fade(.black, 0.3));
const text_width: f32 = @floatFromInt(rl.measureText(entry.name, 10));
rl.drawText(entry.name, @intFromFloat(rec.x + rec.width - text_width - 12), @intFromFloat(rec.y + rec.height - 20), 10, entry.color);
}
}
}
}/*******************************************************************************************
*
* raylib [shapes] example - colors palette
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 1.0, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define MAX_COLORS_COUNT 21 // Number of colors available
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette");
Color colors[MAX_COLORS_COUNT] = {
DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
GREEN, SKYBLUE, PURPLE, BEIGE };
const char *colorNames[MAX_COLORS_COUNT] = {
"DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
"DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN",
"LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" };
Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array
// Fills colorsRecs data (for every rectangle)
for (int i = 0; i < MAX_COLORS_COUNT; i++)
{
colorsRecs[i].x = 20.0f + 100.0f *(i%7) + 10.0f *(i%7);
colorsRecs[i].y = 80.0f + 100.0f *((int)i/7) + 10.0f *((float)i/7);
colorsRecs[i].width = 100.0f;
colorsRecs[i].height = 100.0f;
}
int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER
Vector2 mousePoint = { 0.0f, 0.0f };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
mousePoint = GetMousePosition();
for (int i = 0; i < MAX_COLORS_COUNT; i++)
{
if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1;
else colorState[i] = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("raylib colors palette", 28, 42, 20, BLACK);
DrawText("press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY);
for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles
{
DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f));
if (IsKeyDown(KEY_SPACE) || colorState[i])
{
DrawRectangle((int)colorsRecs[i].x, (int)(colorsRecs[i].y + colorsRecs[i].height - 26), (int)colorsRecs[i].width, 20, BLACK);
DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f));
DrawText(colorNames[i], (int)(colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12),
(int)(colorsRecs[i].y + colorsRecs[i].height - 20), 10, colors[i]);
}
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.