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circle sector drawing

★★★☆by Vlad Adrian (@demizdor)

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//! raylib [shapes] example - circle sector drawing
//!
//! Zig-API translation of examples/shapes/shapes_circle_sector_drawing.c (raylib 6.2).
//! Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)

const rl = @import("raylib");
const gui = @import("raygui");

pub fn main() void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [shapes] example - circle sector drawing");
    defer rl.closeWindow(); // Close window and OpenGL context

    const center: rl.Vector2 = .{
        .x = @as(f32, @floatFromInt(rl.getScreenWidth() - 300)) / 2.0,
        .y = @as(f32, @floatFromInt(rl.getScreenHeight())) / 2.0,
    };

    var outer_radius: f32 = 180.0;
    var start_angle: f32 = 0.0;
    var end_angle: f32 = 180.0;
    var segments: f32 = 10.0;

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // NOTE: All variables update happens inside GUI control functions

        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        rl.drawLine(500, 0, 500, rl.getScreenHeight(), rl.fade(.light_gray, 0.6));
        rl.drawRectangle(500, 0, rl.getScreenWidth() - 500, rl.getScreenHeight(), rl.fade(.light_gray, 0.3));

        rl.drawCircleSector(center, outer_radius, start_angle, end_angle, @intFromFloat(segments), rl.fade(.maroon, 0.3));
        rl.drawCircleSectorLines(center, outer_radius, start_angle, end_angle, @intFromFloat(segments), rl.fade(.maroon, 0.6));

        // Draw GUI controls
        _ = gui.sliderBar(.{ .x = 600, .y = 40, .width = 120, .height = 20 }, "StartAngle", rl.textFormat("{d:.2}", .{start_angle}), &start_angle, 0, 720);
        _ = gui.sliderBar(.{ .x = 600, .y = 70, .width = 120, .height = 20 }, "EndAngle", rl.textFormat("{d:.2}", .{end_angle}), &end_angle, 0, 720);

        _ = gui.sliderBar(.{ .x = 600, .y = 140, .width = 120, .height = 20 }, "Radius", rl.textFormat("{d:.2}", .{outer_radius}), &outer_radius, 0, 200);
        _ = gui.sliderBar(.{ .x = 600, .y = 170, .width = 120, .height = 20 }, "Segments", rl.textFormat("{d:.2}", .{segments}), &segments, 0, 100);

        const min_segments = @trunc(@ceil((end_angle - start_angle) / 90));
        const manual = segments >= min_segments;
        rl.drawText(rl.textFormat("MODE: {s}", .{if (manual) "MANUAL" else "AUTO"}), 600, 200, 10, if (manual) .maroon else .dark_gray);

        rl.drawFPS(10, 10);
    }
}
/*******************************************************************************************
*
*   raylib [shapes] example - circle sector drawing
*
*   Example complexity rating: [★★★☆] 3/4
*
*   Example originally created with raylib 2.5, last time updated with raylib 2.5
*
*   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#define RAYGUI_IMPLEMENTATION
#include "raygui.h"                 // Required for GUI controls

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - circle sector drawing");

    Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };

    float outerRadius = 180.0f;
    float startAngle = 0.0f;
    float endAngle = 180.0f;
    float segments = 10.0f;
    float minSegments = 4;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        // NOTE: All variables update happens inside GUI control functions
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
            DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));

            DrawCircleSector(center, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.3f));
            DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.6f));

            // Draw GUI controls
            //------------------------------------------------------------------------------
            GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", TextFormat("%.2f", startAngle), &startAngle, 0, 720);
            GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", TextFormat("%.2f", endAngle), &endAngle, 0, 720);

            GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", TextFormat("%.2f", outerRadius), &outerRadius, 0, 200);
            GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", TextFormat("%.2f", segments), &segments, 0, 100);
            //------------------------------------------------------------------------------

            minSegments = truncf(ceilf((endAngle - startAngle)/90));
            DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY);

            DrawFPS(10, 10);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.