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geometric shapes

★☆☆☆by Ramon Santamaria (@raysan5)

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//! raylib [models] example - geometric shapes
//!
//! Zig-API translation of examples/models/models_geometric_shapes.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");

pub fn main() void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [models] example - geometric shapes");
    defer rl.closeWindow(); // Close window and OpenGL context

    // Define the camera to look into our 3d world
    const camera: rl.Camera = .{
        .position = .{ .x = 0.0, .y = 10.0, .z = 10.0 },
        .target = .{ .x = 0.0, .y = 0.0, .z = 0.0 },
        .up = .{ .x = 0.0, .y = 1.0, .z = 0.0 },
        .fovy = 45.0,
        .projection = .perspective,
    };

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        {
            rl.beginMode3D(camera);
            defer rl.endMode3D();

            rl.drawCube(.{ .x = -4.0, .y = 0.0, .z = 2.0 }, 2.0, 5.0, 2.0, .red);
            rl.drawCubeWires(.{ .x = -4.0, .y = 0.0, .z = 2.0 }, 2.0, 5.0, 2.0, .gold);
            rl.drawCubeWires(.{ .x = -4.0, .y = 0.0, .z = -2.0 }, 3.0, 6.0, 2.0, .maroon);

            rl.drawSphere(.{ .x = -1.0, .y = 0.0, .z = -2.0 }, 1.0, .green);
            rl.drawSphereWires(.{ .x = 1.0, .y = 0.0, .z = 2.0 }, 2.0, 16, 16, .lime);

            rl.drawCylinder(.{ .x = 4.0, .y = 0.0, .z = -2.0 }, 1.0, 2.0, 3.0, 4, .sky_blue);
            rl.drawCylinderWires(.{ .x = 4.0, .y = 0.0, .z = -2.0 }, 1.0, 2.0, 3.0, 4, .dark_blue);
            rl.drawCylinderWires(.{ .x = 4.5, .y = -1.0, .z = 2.0 }, 1.0, 1.0, 2.0, 6, .brown);

            rl.drawCylinder(.{ .x = 1.0, .y = 0.0, .z = -4.0 }, 0.0, 1.5, 3.0, 8, .gold);
            rl.drawCylinderWires(.{ .x = 1.0, .y = 0.0, .z = -4.0 }, 0.0, 1.5, 3.0, 8, .pink);

            rl.drawCapsule(.{ .x = -3.0, .y = 1.5, .z = -4.0 }, .{ .x = -4.0, .y = -1.0, .z = -4.0 }, 1.2, 8, 8, .violet);
            rl.drawCapsuleWires(.{ .x = -3.0, .y = 1.5, .z = -4.0 }, .{ .x = -4.0, .y = -1.0, .z = -4.0 }, 1.2, 8, 8, .purple);

            rl.drawGrid(10, 1.0); // Draw a grid
        }

        rl.drawFPS(10, 10);
    }
}
/*******************************************************************************************
*
*   raylib [models] example - geometric shapes
*
*   Example complexity rating: [★☆☆☆] 1/4
*
*   Example originally created with raylib 1.0, last time updated with raylib 3.5
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");

    // Define the camera to look into our 3d world
    Camera camera = { 0 };
    camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
    camera.fovy = 45.0f;
    camera.projection = CAMERA_PERSPECTIVE;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        // TODO: Update your variables here
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            BeginMode3D(camera);

                DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
                DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
                DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON);

                DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN);
                DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME);

                DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
                DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
                DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN);

                DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
                DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);

                DrawCapsule     ((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, VIOLET);
                DrawCapsuleWires((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, PURPLE);

                DrawGrid(10, 1.0f);        // Draw a grid

            EndMode3D();

            DrawFPS(10, 10);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.