scissor test
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//! raylib [core] example - scissor test
//!
//! Zig-API translation of examples/core/core_scissor_test.c (raylib 6.2).
//! Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2019-2025 Chris Dill (@MysteriousSpace)
const rl = @import("raylib");
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [core] example - scissor test");
defer rl.closeWindow(); // Close window and OpenGL context
var scissor_area: rl.Rectangle = .{ .x = 0, .y = 0, .width = 300, .height = 300 };
var scissor_mode = true;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
if (rl.isKeyPressed(.s)) scissor_mode = !scissor_mode;
// Centre the scissor area around the mouse position
scissor_area.x = @as(f32, @floatFromInt(rl.getMouseX())) - scissor_area.width / 2;
scissor_area.y = @as(f32, @floatFromInt(rl.getMouseY())) - scissor_area.height / 2;
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
if (scissor_mode) rl.beginScissorMode(
@intFromFloat(scissor_area.x),
@intFromFloat(scissor_area.y),
@intFromFloat(scissor_area.width),
@intFromFloat(scissor_area.height),
);
// Draw full screen rectangle and some text
// NOTE: Only part defined by scissor area will be rendered
rl.drawRectangle(0, 0, rl.getScreenWidth(), rl.getScreenHeight(), .red);
rl.drawText("Move the mouse around to reveal this text!", 190, 200, 20, .light_gray);
if (scissor_mode) rl.endScissorMode();
rl.drawRectangleLinesEx(scissor_area, 1, .black);
rl.drawText("Press S to toggle scissor test", 10, 10, 20, .black);
}
}/*******************************************************************************************
*
* raylib [core] example - scissor test
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
*
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2025 Chris Dill (@MysteriousSpace)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
Rectangle scissorArea = { 0, 0, 300, 300 };
bool scissorMode = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_S)) scissorMode = !scissorMode;
// Centre the scissor area around the mouse position
scissorArea.x = GetMouseX() - scissorArea.width/2;
scissorArea.y = GetMouseY() - scissorArea.height/2;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (scissorMode) BeginScissorMode((int)scissorArea.x, (int)scissorArea.y, (int)scissorArea.width, (int)scissorArea.height);
// Draw full screen rectangle and some text
// NOTE: Only part defined by scissor area will be rendered
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), RED);
DrawText("Move the mouse around to reveal this text!", 190, 200, 20, LIGHTGRAY);
if (scissorMode) EndScissorMode();
DrawRectangleLinesEx(scissorArea, 1, BLACK);
DrawText("Press S to toggle scissor test", 10, 10, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.