input mouse wheel
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Is it the same as C?
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//! raylib [core] example - input mouse wheel
//!
//! Zig-API translation of examples/core/core_input_mouse_wheel.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
const rl = @import("raylib");
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [core] example - input mouse wheel");
defer rl.closeWindow(); // Close window and OpenGL context
var box_position_y: i32 = screen_height / 2 - 40;
const scroll_speed: f32 = 4; // Scrolling speed in pixels
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
box_position_y -= @intFromFloat(rl.getMouseWheelMove() * scroll_speed);
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawRectangle(screen_width / 2 - 40, box_position_y, 80, 80, .maroon);
rl.drawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, .gray);
// C's "%03i": zero-padded to 3 columns, the sign included in the width
// (std.fmt would print a '+' for a padded signed integer, so pad the magnitude)
const sign: []const u8 = if (box_position_y < 0) "-" else "";
const text = rl.textFormat("Box position Y: {s}{d:0>[2]}", .{ sign, @abs(box_position_y), 3 - sign.len });
rl.drawText(text, 10, 40, 20, .light_gray);
}
}/*******************************************************************************************
*
* raylib [core] example - input mouse wheel
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
int boxPositionY = screenHeight/2 - 40;
int scrollSpeed = 4; // Scrolling speed in pixels
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
boxPositionY -= (int)(GetMouseWheelMove()*scrollSpeed);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
DrawText(TextFormat("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.