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input mouse

★☆☆☆by Ramon Santamaria (@raysan5)

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//! raylib [core] example - input mouse
//!
//! Zig-API translation of examples/core/core_input_mouse.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");

pub fn main() void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [core] example - input mouse");
    defer rl.closeWindow(); // Close window and OpenGL context

    var ball_position: rl.Vector2 = .{ .x = -100.0, .y = -100.0 };
    var ball_color: rl.Color = .dark_blue;

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Update
        if (rl.isKeyPressed(.h)) {
            if (rl.isCursorHidden()) rl.showCursor() else rl.hideCursor();
        }

        ball_position = rl.getMousePosition();

        if (rl.isMouseButtonPressed(.left)) {
            ball_color = .maroon;
        } else if (rl.isMouseButtonPressed(.middle)) {
            ball_color = .lime;
        } else if (rl.isMouseButtonPressed(.right)) {
            ball_color = .dark_blue;
        } else if (rl.isMouseButtonPressed(.side)) {
            ball_color = .purple;
        } else if (rl.isMouseButtonPressed(.extra)) {
            ball_color = .yellow;
        } else if (rl.isMouseButtonPressed(.forward)) {
            ball_color = .orange;
        } else if (rl.isMouseButtonPressed(.back)) {
            ball_color = .beige;
        }

        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        rl.drawCircleV(ball_position, 40, ball_color);

        rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, .dark_gray);
        rl.drawText("Press 'H' to toggle cursor visibility", 10, 30, 20, .dark_gray);

        if (rl.isCursorHidden()) {
            rl.drawText("CURSOR HIDDEN", 20, 60, 20, .red);
        } else {
            rl.drawText("CURSOR VISIBLE", 20, 60, 20, .lime);
        }
    }
}
/*******************************************************************************************
*
*   raylib [core] example - input mouse
*
*   Example complexity rating: [★☆☆☆] 1/4
*
*   Example originally created with raylib 1.0, last time updated with raylib 5.5
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");

    Vector2 ballPosition = { -100.0f, -100.0f };
    Color ballColor = DARKBLUE;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //---------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsKeyPressed(KEY_H))
        {
            if (IsCursorHidden()) ShowCursor();
            else HideCursor();
        }

        ballPosition = GetMousePosition();

        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
        else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
        else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
        else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE;
        else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW;
        else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE;
        else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE;
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawCircleV(ballPosition, 40, ballColor);

            DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
            DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY);

            if (IsCursorHidden()) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
            else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.