input mouse
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//! raylib [core] example - input mouse
//!
//! Zig-API translation of examples/core/core_input_mouse.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
const rl = @import("raylib");
pub fn main() void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [core] example - input mouse");
defer rl.closeWindow(); // Close window and OpenGL context
var ball_position: rl.Vector2 = .{ .x = -100.0, .y = -100.0 };
var ball_color: rl.Color = .dark_blue;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
if (rl.isKeyPressed(.h)) {
if (rl.isCursorHidden()) rl.showCursor() else rl.hideCursor();
}
ball_position = rl.getMousePosition();
if (rl.isMouseButtonPressed(.left)) {
ball_color = .maroon;
} else if (rl.isMouseButtonPressed(.middle)) {
ball_color = .lime;
} else if (rl.isMouseButtonPressed(.right)) {
ball_color = .dark_blue;
} else if (rl.isMouseButtonPressed(.side)) {
ball_color = .purple;
} else if (rl.isMouseButtonPressed(.extra)) {
ball_color = .yellow;
} else if (rl.isMouseButtonPressed(.forward)) {
ball_color = .orange;
} else if (rl.isMouseButtonPressed(.back)) {
ball_color = .beige;
}
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawCircleV(ball_position, 40, ball_color);
rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, .dark_gray);
rl.drawText("Press 'H' to toggle cursor visibility", 10, 30, 20, .dark_gray);
if (rl.isCursorHidden()) {
rl.drawText("CURSOR HIDDEN", 20, 60, 20, .red);
} else {
rl.drawText("CURSOR VISIBLE", 20, 60, 20, .lime);
}
}
}/*******************************************************************************************
*
* raylib [core] example - input mouse
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
Vector2 ballPosition = { -100.0f, -100.0f };
Color ballColor = DARKBLUE;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_H))
{
if (IsCursorHidden()) ShowCursor();
else HideCursor();
}
ballPosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE;
else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW;
else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE;
else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, 40, ballColor);
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY);
if (IsCursorHidden()) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.