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3d picking

★★☆☆by Ramon Santamaria (@raysan5)

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//! raylib [core] example - 3d picking
//!
//! Zig-API translation of examples/core/core_3d_picking.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");

pub fn main() void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [core] example - 3d picking");
    defer rl.closeWindow(); // Close window and OpenGL context

    // Define the camera to look into our 3d world
    var camera: rl.Camera = .{
        .position = .{ .x = 10.0, .y = 10.0, .z = 10.0 }, // Camera position
        .target = .{ .x = 0.0, .y = 0.0, .z = 0.0 }, // Camera looking at point
        .up = .{ .x = 0.0, .y = 1.0, .z = 0.0 }, // Camera up vector (rotation towards target)
        .fovy = 45.0, // Camera field-of-view Y
        .projection = .perspective, // Camera projection type
    };

    const cube_position: rl.Vector3 = .{ .x = 0.0, .y = 1.0, .z = 0.0 };
    const cube_size: rl.Vector3 = .{ .x = 2.0, .y = 2.0, .z = 2.0 };

    var ray: rl.Ray = .{ .position = .{ .x = 0, .y = 0, .z = 0 }, .direction = .{ .x = 0, .y = 0, .z = 0 } }; // Picking line ray
    var collision: rl.RayCollision = .{ // Ray collision hit info
        .hit = false,
        .distance = 0,
        .point = .{ .x = 0, .y = 0, .z = 0 },
        .normal = .{ .x = 0, .y = 0, .z = 0 },
    };

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Update
        if (rl.isCursorHidden()) rl.updateCamera(&camera, .first_person);

        // Toggle camera controls
        if (rl.isMouseButtonPressed(.right)) {
            if (rl.isCursorHidden()) rl.enableCursor() else rl.disableCursor();
        }

        if (rl.isMouseButtonPressed(.left)) {
            if (!collision.hit) {
                ray = rl.getScreenToWorldRay(rl.getMousePosition(), camera);

                // Check collision between ray and box
                collision = rl.getRayCollisionBox(ray, .{
                    .min = .{
                        .x = cube_position.x - cube_size.x / 2,
                        .y = cube_position.y - cube_size.y / 2,
                        .z = cube_position.z - cube_size.z / 2,
                    },
                    .max = .{
                        .x = cube_position.x + cube_size.x / 2,
                        .y = cube_position.y + cube_size.y / 2,
                        .z = cube_position.z + cube_size.z / 2,
                    },
                });
            } else collision.hit = false;
        }

        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        {
            rl.beginMode3D(camera);
            defer rl.endMode3D();

            if (collision.hit) {
                rl.drawCube(cube_position, cube_size.x, cube_size.y, cube_size.z, .red);
                rl.drawCubeWires(cube_position, cube_size.x, cube_size.y, cube_size.z, .maroon);

                rl.drawCubeWires(cube_position, cube_size.x + 0.2, cube_size.y + 0.2, cube_size.z + 0.2, .green);
            } else {
                rl.drawCube(cube_position, cube_size.x, cube_size.y, cube_size.z, .gray);
                rl.drawCubeWires(cube_position, cube_size.x, cube_size.y, cube_size.z, .dark_gray);
            }

            rl.drawRay(ray, .maroon);
            rl.drawGrid(10, 1.0);
        }

        rl.drawText("Try clicking on the box with your mouse!", 240, 10, 20, .dark_gray);

        if (collision.hit) {
            const text_y: i32 = @intFromFloat(@as(f32, screen_height) * 0.1);
            rl.drawText("BOX SELECTED", @divTrunc(screen_width - rl.measureText("BOX SELECTED", 30), 2), text_y, 30, .green);
        }

        rl.drawText("Right click mouse to toggle camera controls", 10, 430, 10, .gray);

        rl.drawFPS(10, 10);
    }
}
/*******************************************************************************************
*
*   raylib [core] example - 3d picking
*
*   Example complexity rating: [★★☆☆] 2/4
*
*   Example originally created with raylib 1.3, last time updated with raylib 4.0
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");

    // Define the camera to look into our 3d world
    Camera camera = { 0 };
    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
    camera.fovy = 45.0f;                                // Camera field-of-view Y
    camera.projection = CAMERA_PERSPECTIVE;             // Camera projection type

    Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
    Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };

    Ray ray = { 0 };                    // Picking line ray
    RayCollision collision = { 0 };     // Ray collision hit info

    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())        // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON);

        // Toggle camera controls
        if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
        {
            if (IsCursorHidden()) EnableCursor();
            else DisableCursor();
        }

        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
        {
            if (!collision.hit)
            {
                ray = GetScreenToWorldRay(GetMousePosition(), camera);

                // Check collision between ray and box
                collision = GetRayCollisionBox(ray,
                            (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
                                          (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
            }
            else collision.hit = false;
        }
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            BeginMode3D(camera);

                if (collision.hit)
                {
                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);

                    DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
                }
                else
                {
                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
                }

                DrawRay(ray, MAROON);
                DrawGrid(10, 1.0f);

            EndMode3D();

            DrawText("Try clicking on the box with your mouse!", 240, 10, 20, DARKGRAY);

            if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30))/2, (int)(screenHeight*0.1f), 30, GREEN);

            DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY);

            DrawFPS(10, 10);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.