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sound loading

★☆☆☆by Ramon Santamaria (@raysan5)

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//! raylib [audio] example - sound loading
//!
//! Zig-API translation of examples/audio/audio_sound_loading.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");

pub fn main() !void {
    // Initialization
    const screen_width = 800;
    const screen_height = 450;

    rl.initWindow(screen_width, screen_height, "raylib [audio] example - sound loading");
    defer rl.closeWindow(); // Close window and OpenGL context

    rl.initAudioDevice(); // Initialize audio device
    defer rl.closeAudioDevice(); // Close audio device

    const fx_wav = try rl.loadSound("resources/sound.wav"); // Load WAV audio file
    defer rl.unloadSound(fx_wav);
    const fx_ogg = try rl.loadSound("resources/target.ogg"); // Load OGG audio file
    defer rl.unloadSound(fx_ogg);

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Update
        if (rl.isKeyPressed(.space)) rl.playSound(fx_wav); // Play WAV sound
        if (rl.isKeyPressed(.enter)) rl.playSound(fx_ogg); // Play OGG sound

        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        rl.drawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, .light_gray);
        rl.drawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, .light_gray);
    }
}
/*******************************************************************************************
*
*   raylib [audio] example - sound loading
*
*   Example complexity rating: [★☆☆☆] 1/4
*
*   Example originally created with raylib 1.1, last time updated with raylib 3.5
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");

    InitAudioDevice();      // Initialize audio device

    Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
    Sound fxOgg = LoadSound("resources/target.ogg");        // Load OGG audio file

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav);      // Play WAV sound
        if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg);      // Play OGG sound
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
            DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    UnloadSound(fxWav);     // Unload sound data
    UnloadSound(fxOgg);     // Unload sound data

    CloseAudioDevice();     // Close audio device

    CloseWindow();          // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.