music stream
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//! raylib [audio] example - music stream
//!
//! Zig-API translation of examples/audio/audio_music_stream.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
const rl = @import("raylib");
pub fn main() !void {
// Initialization
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [audio] example - music stream");
defer rl.closeWindow(); // Close window and OpenGL context
rl.initAudioDevice(); // Initialize audio device
defer rl.closeAudioDevice(); // Close audio device (music streaming is automatically stopped)
const music = try rl.loadMusicStream("resources/country.mp3");
defer rl.unloadMusicStream(music); // Unload music stream buffers from RAM
rl.playMusicStream(music);
var time_played: f32 = 0.0; // Time played normalized [0.0f..1.0f]
var pause = false; // Music playing paused
var pan: f32 = 0.0; // Default audio pan center [-1.0f..1.0f]
rl.setMusicPan(music, pan);
var volume: f32 = 0.8; // Default audio volume [0.0f..1.0f]
rl.setMusicVolume(music, volume);
rl.setTargetFPS(30); // Set our game to run at 30 frames-per-second
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
rl.updateMusicStream(music); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (rl.isKeyPressed(.space)) {
rl.stopMusicStream(music);
rl.playMusicStream(music);
}
// Pause/Resume music playing
if (rl.isKeyPressed(.p)) {
pause = !pause;
if (pause) rl.pauseMusicStream(music) else rl.resumeMusicStream(music);
}
// Set audio pan
if (rl.isKeyDown(.left)) {
pan = @max(pan - 0.05, -1.0);
rl.setMusicPan(music, pan);
} else if (rl.isKeyDown(.right)) {
pan = @min(pan + 0.05, 1.0);
rl.setMusicPan(music, pan);
}
// Set audio volume
if (rl.isKeyDown(.down)) {
volume = @max(volume - 0.05, 0.0);
rl.setMusicVolume(music, volume);
} else if (rl.isKeyDown(.up)) {
volume = @min(volume + 0.05, 1.0);
rl.setMusicVolume(music, volume);
}
// Get normalized time played for current music stream
time_played = rl.getMusicTimePlayed(music) / rl.getMusicTimeLength(music);
if (time_played > 1.0) time_played = 1.0; // Make sure time played is no longer than music
// Draw
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, .light_gray);
rl.drawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, .dark_blue);
rl.drawRectangle(300, 100, 200, 12, .light_gray);
rl.drawRectangleLines(300, 100, 200, 12, .gray);
rl.drawRectangle(@intFromFloat(300 + (pan + 1.0) / 2.0 * 200 - 5), 92, 10, 28, .dark_gray);
rl.drawRectangle(200, 200, 400, 12, .light_gray);
rl.drawRectangle(200, 200, @intFromFloat(time_played * 400.0), 12, .maroon);
rl.drawRectangleLines(200, 200, 400, 12, .gray);
rl.drawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, .light_gray);
rl.drawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, .light_gray);
rl.drawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, .dark_green);
rl.drawRectangle(300, 360, 200, 12, .light_gray);
rl.drawRectangleLines(300, 360, 200, 12, .gray);
rl.drawRectangle(@intFromFloat(300 + volume * 200 - 5), 352, 10, 28, .dark_gray);
}
}/*******************************************************************************************
*
* raylib [audio] example - music stream
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
InitAudioDevice(); // Initialize audio device
Music music = LoadMusicStream("resources/country.mp3");
PlayMusicStream(music);
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
bool pause = false; // Music playing paused
float pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
SetMusicPan(music, pan);
float volume = 0.8f; // Default audio volume [0.0f..1.0f]
SetMusicVolume(music, volume);
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream(music); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (IsKeyPressed(KEY_SPACE))
{
StopMusicStream(music);
PlayMusicStream(music);
}
// Pause/Resume music playing
if (IsKeyPressed(KEY_P))
{
pause = !pause;
if (pause) PauseMusicStream(music);
else ResumeMusicStream(music);
}
// Set audio pan
if (IsKeyDown(KEY_LEFT))
{
pan -= 0.05f;
if (pan < -1.0f) pan = -1.0f;
SetMusicPan(music, pan);
}
else if (IsKeyDown(KEY_RIGHT))
{
pan += 0.05f;
if (pan > 1.0f) pan = 1.0f;
SetMusicPan(music, pan);
}
// Set audio volume
if (IsKeyDown(KEY_DOWN))
{
volume -= 0.05f;
if (volume < 0.0f) volume = 0.0f;
SetMusicVolume(music, volume);
}
else if (IsKeyDown(KEY_UP))
{
volume += 0.05f;
if (volume > 1.0f) volume = 1.0f;
SetMusicVolume(music, volume);
}
// Get normalized time played for current music stream
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE);
DrawRectangle(300, 100, 200, 12, LIGHTGRAY);
DrawRectangleLines(300, 100, 200, 12, GRAY);
DrawRectangle((int)(300 + (pan + 1.0f)/2.0f*200 - 5), 92, 10, 28, DARKGRAY);
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
DrawRectangleLines(200, 200, 400, 12, GRAY);
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN);
DrawRectangle(300, 360, 200, 12, LIGHTGRAY);
DrawRectangleLines(300, 360, 200, 12, GRAY);
DrawRectangle((int)(300 + volume*200 - 5), 352, 10, 28, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadMusicStream(music); // Unload music stream buffers from RAM
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}From raylib 6.2. The original on GitHub.