← ziglang.inraylib-zigGitHub

module playing

★☆☆☆by Ramon Santamaria (@raysan5)

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//! raylib [audio] example - module playing
//!
//! Zig-API translation of examples/audio/audio_module_playing.c (raylib 6.2).
//! Example licensed under an unmodified zlib/libpng license.
//! Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)

const rl = @import("raylib");

const max_circles = 64;

const screen_width = 800;
const screen_height = 450;

const colors = [_]rl.Color{
    .orange, .red,   .gold,     .lime,   .blue,  .violet, .brown, .light_gray, .pink,
    .yellow, .green, .sky_blue, .purple, .beige,
};

const CircleWave = struct {
    position: rl.Vector2,
    radius: f32,
    alpha: f32,
    speed: f32,
    color: rl.Color,

    /// A new transparent circle with random radius, position, color and speed
    /// (the order raylib's example respawns faded-out circles in).
    fn random() CircleWave {
        const radius: f32 = @floatFromInt(rl.getRandomValue(10, 40));
        const x: f32 = @floatFromInt(rl.getRandomValue(@intFromFloat(radius), @intFromFloat(screen_width - radius)));
        const y: f32 = @floatFromInt(rl.getRandomValue(@intFromFloat(radius), @intFromFloat(screen_height - radius)));
        const color = colors[@intCast(rl.getRandomValue(0, colors.len - 1))];
        const speed: f32 = @floatFromInt(rl.getRandomValue(1, 100));
        return .{
            .position = .{ .x = x, .y = y },
            .radius = radius,
            .alpha = 0.0,
            .speed = speed / 2000.0,
            .color = color,
        };
    }
};

pub fn main() !void {
    // Initialization
    rl.setConfigFlags(.{ .msaa_4x_hint = true }); // NOTE: Try to enable MSAA 4X

    rl.initWindow(screen_width, screen_height, "raylib [audio] example - module playing");
    defer rl.closeWindow(); // Close window and OpenGL context

    rl.initAudioDevice(); // Initialize audio device
    defer rl.closeAudioDevice(); // Close audio device (music streaming is automatically stopped)

    // Creates some circles for visual effect
    var circles: [max_circles]CircleWave = undefined;
    // NOTE: The initial circles draw their speed before their color
    for (0..max_circles) |n| {
        const radius: f32 = @floatFromInt(rl.getRandomValue(10, 40));
        const x: f32 = @floatFromInt(rl.getRandomValue(@intFromFloat(radius), @intFromFloat(screen_width - radius)));
        const y: f32 = @floatFromInt(rl.getRandomValue(@intFromFloat(radius), @intFromFloat(screen_height - radius)));
        const speed: f32 = @floatFromInt(rl.getRandomValue(1, 100));
        const color = colors[@intCast(rl.getRandomValue(0, colors.len - 1))];
        circles[max_circles - 1 - n] = .{
            .position = .{ .x = x, .y = y },
            .radius = radius,
            .alpha = 0.0,
            .speed = speed / 2000.0,
            .color = color,
        };
    }

    var music = try rl.loadMusicStream("resources/mini1111.xm");
    defer rl.unloadMusicStream(music); // Unload music stream buffers from RAM
    music.looping = false;
    var pitch: f32 = 1.0;

    rl.playMusicStream(music);

    var time_played: f32 = 0.0;
    var pause = false;

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Update
        rl.updateMusicStream(music); // Update music buffer with new stream data

        // Restart music playing (stop and play)
        if (rl.isKeyPressed(.space)) {
            rl.stopMusicStream(music);
            rl.playMusicStream(music);
            pause = false;
        }

        // Pause/Resume music playing
        if (rl.isKeyPressed(.p)) {
            pause = !pause;

            if (pause) rl.pauseMusicStream(music) else rl.resumeMusicStream(music);
        }

        if (rl.isKeyDown(.down)) {
            pitch -= 0.01;
        } else if (rl.isKeyDown(.up)) {
            pitch += 0.01;
        }

        rl.setMusicPitch(music, pitch);

        // Get timePlayed scaled to bar dimensions
        time_played = rl.getMusicTimePlayed(music) / rl.getMusicTimeLength(music) * (screen_width - 40);

        // Color circles animation
        if (!pause) {
            for (0..max_circles) |n| {
                const circle = &circles[max_circles - 1 - n];
                circle.alpha += circle.speed;
                circle.radius += circle.speed * 10.0;

                if (circle.alpha > 1.0) circle.speed *= -1;

                if (circle.alpha <= 0.0) circle.* = .random();
            }
        }

        // Draw
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.ray_white);

        for (0..max_circles) |n| {
            const circle = circles[max_circles - 1 - n];
            rl.drawCircleV(circle.position, circle.radius, rl.fade(circle.color, circle.alpha));
        }

        // Draw time bar
        rl.drawRectangle(20, screen_height - 20 - 12, screen_width - 40, 12, .light_gray);
        rl.drawRectangle(20, screen_height - 20 - 12, @intFromFloat(time_played), 12, .maroon);
        rl.drawRectangleLines(20, screen_height - 20 - 12, screen_width - 40, 12, .gray);

        // Draw help instructions
        rl.drawRectangle(20, 20, 425, 145, .white);
        rl.drawRectangleLines(20, 20, 425, 145, .gray);
        rl.drawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, .black);
        rl.drawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, .black);
        rl.drawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, .black);
        rl.drawText(rl.textFormat("SPEED: {d:.6}", .{pitch}), 40, 130, 20, .maroon);
    }
}
/*******************************************************************************************
*
*   raylib [audio] example - module playing
*
*   Example complexity rating: [★☆☆☆] 1/4
*
*   Example originally created with raylib 1.5, last time updated with raylib 3.5
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#define MAX_CIRCLES  64

typedef struct {
    Vector2 position;
    float radius;
    float alpha;
    float speed;
    Color color;
} CircleWave;

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    SetConfigFlags(FLAG_MSAA_4X_HINT);  // NOTE: Try to enable MSAA 4X

    InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");

    InitAudioDevice();                  // Initialize audio device

    Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
                         YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };

    // Creates some circles for visual effect
    CircleWave circles[MAX_CIRCLES] = { 0 };

    for (int i = MAX_CIRCLES - 1; i >= 0; i--)
    {
        circles[i].alpha = 0.0f;
        circles[i].radius = (float)GetRandomValue(10, 40);
        circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
        circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
        circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
        circles[i].color = colors[GetRandomValue(0, 13)];
    }

    Music music = LoadMusicStream("resources/mini1111.xm");
    music.looping = false;
    float pitch = 1.0f;

    PlayMusicStream(music);

    float timePlayed = 0.0f;
    bool pause = false;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        UpdateMusicStream(music);      // Update music buffer with new stream data

        // Restart music playing (stop and play)
        if (IsKeyPressed(KEY_SPACE))
        {
            StopMusicStream(music);
            PlayMusicStream(music);
            pause = false;
        }

        // Pause/Resume music playing
        if (IsKeyPressed(KEY_P))
        {
            pause = !pause;

            if (pause) PauseMusicStream(music);
            else ResumeMusicStream(music);
        }

        if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
        else if (IsKeyDown(KEY_UP)) pitch += 0.01f;

        SetMusicPitch(music, pitch);

        // Get timePlayed scaled to bar dimensions
        timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);

        // Color circles animation
        for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
        {
            circles[i].alpha += circles[i].speed;
            circles[i].radius += circles[i].speed*10.0f;

            if (circles[i].alpha > 1.0f) circles[i].speed *= -1;

            if (circles[i].alpha <= 0.0f)
            {
                circles[i].alpha = 0.0f;
                circles[i].radius = (float)GetRandomValue(10, 40);
                circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
                circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
                circles[i].color = colors[GetRandomValue(0, 13)];
                circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
            }
        }
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            for (int i = MAX_CIRCLES - 1; i >= 0; i--)
            {
                DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
            }

            // Draw time bar
            DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
            DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
            DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);

            // Draw help instructions
            DrawRectangle(20, 20, 425, 145, WHITE);
            DrawRectangleLines(20, 20, 425, 145, GRAY);
            DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, BLACK);
            DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, BLACK);
            DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, BLACK);
            DrawText(TextFormat("SPEED: %f", pitch), 40, 130, 20, MAROON);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    UnloadMusicStream(music);          // Unload music stream buffers from RAM

    CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)

    CloseWindow();          // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

From raylib 6.2. The original on GitHub.